Computer Graphic (CG) |
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GS-7110 |
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N.B: | (1) | Questions no 1 is compulsory. | |
(2) | Attempt any four out of remaining questions. | ||
(3) | Assume suitable data if necessary and justify the same. | ||
1. | (a) | Explain the method to draw a thick line using Bresenham's algorithm. | 05 |
(b) | Differentiate between Image space and Object space. | 05 | |
(c) | What is aliasing? Explain some antialiasing techniques. | 05 | |
(d) | Derive the transformation matrix to magnify the triangle A (0, 0), B(1, 2), C(3, 2) to twice its size so that the point C(3, 2) remain fixed. | 05 | |
2. | (a) | Explain Liang-Barsky line clipping algorithm. Apply the algorithm to the line with co-ordinates (30, 60) and (60, 25) against the window (xmin' ymin = (10, 10) and (xmax. ymax) = (50, 50). | 10 |
(b) | Explain parallel and perspective projections. Perform a perspective projection of the unit cube when the center of projection is at xc = 10 yc = 10 on to z = 0 plane. | 10 | |
3. | (a) |
Derive the composite transformation matrix for reflection of an object
about a line y=mx + c. Apply the derived matrix for the object A(4, 2) B(5, 3) C(6, 2) D(7, 1) on to the line y = 2x. |
10 |
(b) | Derive the midpoint algorithm for ellipse generation. | 10 | |
4. | (a) | Explain weiber-Atherton algorithm for polygon clipping. What are its advantages over other polygon clipping algorithms? | 10 |
(b) | Explain the different raster techniques and the transformation associated with it. | 10 | |
5. | (a) | Explain painter's algorithm. | 10 |
(b) | Explain Gourand and Phong shading with their advantages and disadvantages. | 10 | |
6. | (a) | Explain computer assisted animation and frame- by- frame animation concepts. | 10 |
(b) | Explain scan line fill algorithm with some suitable examples. | 10 | |
7. | (a) | Explain RGB and CMY colar models. | 10 |
(b) | State the properties of Bezier curves. How can a Bezier surface be generated from a Bezier curve? |
Thursday, June 19, 2014
Computer Graphic (CG) Semester 4 (Revised Course) (3 Hours) May 2013
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