Computer Graphic (CG) |
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SP-8048 |
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N.B: | (1) | Questions no 1 is compulsory. | |
(2) | Solve any four from remaining i.e. Q. 2 to Q. 7. | ||
(3) | Figures to the right indicate full marks. | ||
1. | (a) | Derive Mid Point Circle Algorithm; Hence state the algorithm. | 10 |
(b) | Explain inside-outside Tests. | 05 | |
(c) | Explain Direct View Storage Tubes. | 05 | |
2. | (a) | Write a pseudo-code procedure to implement boundary-fill and flood-fill algorithm using the 4-connected definition for region pixels. | 05 |
(b) | Express window to viewport mapping in the form of
composite transformation matrix. Also find complete viewing
transformation that maps a window in world co-ordinates with x and y extent 1 to 10 onto a viewport with x extent 1/4 to 3/4 and y extent 0 to 1/2 in normalized device space, and then maps a workstation window with x extent 1/4 to 1/2 and y extent 1/4 to 1/2 in the normalized device space into a workstation viewport with x extent 1 to 10 and y extent 1 to 10 on the physical display device. |
15 | |
3. | (a) | Explain Cohen-Sutherland line clipping technique. | 10 |
(b) | Explain Liang-Barsky line clipping technique. | 10 | |
4. | (a) | What do you understand by the terms parallel and perspective projection? Also explain depth cueing. | 10 |
(b) | Explain all 3-D transformations along with matrix representations. | 10 | |
5. | (a) | Explain DDA algorithm. Solve (1, 1) to (5, 3) using DDA algorithm. | 05 |
(b) | Solve using Bresenham's line drawing algorithm (20, 10) to (30, 18). | 05 | |
(c) | Explain the two techniques for producing color displays with CRT. | 10 | |
6. | (a) | Write Mid-Point Ellipse Algorithm Solve rx = 8 and ry = 6. | 10 |
(b) | Explain Goroud Shading & Phong Shading. | 10 | |
7. | Write short notes on the following any four :- | 20 | |
(a) | Z-Buffer Method | ||
(b) | Scanline Method | ||
(c) | Area Subdivision method | ||
(d) | Properties of B-spline Curves. |
Monday, June 16, 2014
Computer Graphic (CG) Semester 4 (3 Hours) December 2009
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