Computer Graphic (CG) |
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KR-7253 |
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N.B: | (1) | Questions no 1 is compulsory. | |
(2) | Attempt any four out of remaining questions. | ||
(3) | Assume suitable data if necessary and justify the same. | ||
1. | (a) | illustrate inside outside test. | 05 |
(b) | Explain 3D display methods. | 05 | |
(c) | What is Z-buffer algorithm? | 05 | |
(d) | Write a note on Fractures. | 05 | |
2. | (a) | What is display file structure? Also explain the need for display file interpreter. | 10 |
(b) | Write a pseudo-code to implement boundary fill and flood fill algorithm using 4 connected method. | 10 | |
3. | (a) |
Write an algorithm to fill polygon in fig (a) with pattern given in fig (b) of size m x n. |
10 |
(b) | Derive Bresenham's line drawing algorithm for lines with slope <i. | 05 | |
(c) | Write different applications of computer Graphics. | 05 | |
4. | (a) | What do you mean by segment? What are the various attributes in segment table? State which operations can be done on segments and explain the same. | 10 |
(b) | Derive the steps required to perform 3D rotations about arbitary axis. | 10 | |
5. | (a) | Find the clipping Co-ordinates to clip the
line segment P1P2 against the window ABCD using cohen Sutherland line
clipping algorithm. P1 (10, 30) P2 (80, 90) Window ABCD A (20, 20) B (90, 20) C (90, 70) D (20, 70) | 10 |
(b) | What do you understand by terms parallel and perspective projection? Also explain depth cueing. | 10 | |
6. | (a) | Explain Gouard and Phong shading. | 10 |
(b) | Explain Bezier curves and Bezier surface with equations. Explain properties of Bezier curve. | 10 | |
7. | Write short notes on :- | 20 | |
(a) | Animation | ||
(b) | Dithering techiniques | ||
(c) | Warnock's algorithm | ||
(d) | Half toning | ||
(e) | Raster techniques. |
Thursday, June 19, 2014
Computer Graphic (CG) Semester 4 (Revised Course) (3 Hours) December 2012
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