Computer Graphic (CG) |
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LJ-10531 |
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N.B: | (1) | Questions no 1 is compulsory. | |
(2) | Attempt any four questions out of the remaining six questions. | ||
(3) | Assume suitable data if necessary and justify the same. | ||
(4) | Figures to the right indicate full marks. | ||
1. | (a) | Explain character generation methods. | 05 |
(b) | Explain inside outside test used in filling algorithm. | 05 | |
(c) | What is antialiasing, how can it be reduced. | 05 | |
(d) | Explain Z-buffer algorithm for removing hidden surfaces. | 05 | |
2. | (a) | Explain flood algorithm using 8-connected approach. Give its advantages and disadvantages. | 10 |
(b) | Derive Bresenham's line drawing algorithm. Plot a line by using Bresenham's line generation algorithm from (1, 1) to (5, 3). | 10 | |
3. | (a) | Translate the square ABCD whose co-ordinate are A(0, 0), B(3, 0), C(3, 3) and D (0, 3) by 2 units in both direction and then scale it by 1.5 units in x-direction and 0.5 units in y-direction. | 10 |
(b) | List and explain operations on segments. | 10 | |
4. | (a) | Find the clipping co-ordinate to clip the line segment
AB against the window using cohen-sutherland line clipping algorithm. Line - A (120, 60), B (160, 92) Xwmin = 100 Ywmin = 80 Xwmax = 150 Ywmax = 100 |
10 |
(b) | Expalin Warnock's algorithm. | 10 | |
5. | (a) | State important properties of Bezier curve. Compare Bezier curves and B-spline curve. | 10 |
(b) | Explain parallel and perspective projection? Derive the matrix for perspective projection. | 10 | |
6. | (a) | Explain 3D object representation methods. | 10 |
(b) | Define the window, view port and derive window to viewport transformation. | 10 | |
7. | Write short notes on :- | 20 | |
(a) | Colour Models | ||
(b) | Raster techniques | ||
(c) | Display file interpreter | ||
(d) | Fractals | ||
(e) | 3D clipping. |
Thursday, June 19, 2014
Computer Graphic (CG) Semester 4 (Revised Course) (3 Hours) December 2013
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