Computer Graphic (CG) |
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GN-7937 |
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N.B: | (1) | Questions no 1 is compulsory. | |
(2) | Attempt any four out of remaining questions. | ||
(3) | Assume suitable data if necessary. | ||
(4) | Figures to the right indicate full marks. | ||
(5) | illustrate answers with diagrams wherever required. | ||
1. | (a) | What are the applications of Computer Graphics. | 05 |
(b) | Explain frame by frame Animation. | 05 | |
(c) | Explain Ray Tracing. | 05 | |
(d) | Explain Ant aliasing techniques. | 05 | |
2. | (a) | Write Bresenham's line drawing algorithm. Also write mathematical derivations for the same. | 10 |
(b) | Explain 4-connected and 8-connected methods. Also explain flood fill and boundary fill algorithms. | 10 | |
3. | (a) | What is segment? Explain segment table and any four operations which can be performed on segments. | 10 |
(b) | 10 | ||
4. | (a) | Explain Sutherland-Hodgeman polygon clipping algorithm. How Welier - Athorton algorithm solves the problem of concave polygon clipping? | 12 |
(b) | Describe HSV and RGB color model. | 08 | |
5. | (a) | Explain the rotation of an object about an arbitrary point. Derive composite matrix for the same. | 10 |
(b) | Describe 3D clipping of an object. | 10 | |
6. | (a) | explain painter's Algorithm. | 10 |
(b) | Explain the bezier curve and write the properties of bezier curve. | 10 | |
7. | (a) | ExpSalain and compare Phong Shading and Gauard Shading. | 10 |
(b) | Describe diffuse illumination and point-source illumination. | 10 |
Thursday, June 19, 2014
Computer Graphic (CG) Semester 4 (Revised Course) (3 Hours) May 2012
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