Monday, April 14, 2014

CGVRS(COMPUTER GRAPHICS AND VIRTUAL REALITY SYSTEMS) December 2011 Semester 5th Third Year BE IT Information Technology

CGVRS(COMPUTER GRAPHICS AND VIRTUAL REALITY SYSTEMS) December 2011,Semester 5th,Third Year,BE IT, Information Technology 

1. (a) What is meant by Homogeneous Matrix representation. [20 Marks]
    (b) List various workstation based architecture.
    (c) What is meant by Geometric modelling in case of virtual reality.
    (d) What are Bezier curves

2. (a) Explain the type of co-ordinate systems used in computer graphics. [20 Marks]
    (b) What are the five classic component of Virtual Reality System.
    (c) How is the 3-D world viewed.
    (d) What are the PC graphic accelerators.

3. (a) Give various Applications of Computer graphics. [20 Marks]
    (b) Explain translation of a line in detail.
    (c) Explain method of region code generation in case of Cohen-Sutherland line
         clipping Algorithm.
    (d) What is the advantage of using virtual reality.

4. (a) For A(X1,Y1) and B(X2,Y2) as endpoints, use DDA Algorithm to draw a line
         joining them. [20 Marks]
    (b) What are the different types of reflections?
    (c) Explain 3D trackers performance parameters like jitter and drift.
    (d) Explain the concept of collision detection and surface deformation in case of
         physical modeling in vertual reality

5. (a) Explain the viewing transformation model in 2D. [20 Marks]
    (b) For the given shape show how inside outside test is used to find point P.
    (c) List various gesture interface devices and explain any one.
    (d) What is meant by scaling of a object.

6. (a) Explain the concept of Text Clipping. [20 Marks]
    (b) Explain the Term Personal graphic displays.
    (c) What is meant by Computer Animation.
    (d) Compare boundary fill and flood fill algorithm.

7. (a) Explain the algorithm for Midpoint Subdivision line clipping method. [20 Marks]
    (b) Write short note on haptic 1/0 interface device.
    (c) What are fractals in computer graphics.
    (d) Explain the graphics rendering pipeline.

Also see Computer graphics and virtual reality systems question papers for May 2013

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