GAMING ARCHITECTURE AND PROGRAMMING (GAP) DECEMBER 2012 INFORMATION TECHNOLOGY
SEMESTER 8
Con.9134-12. (REVISED COURSE) KR-4713
(3 Hours) [Total Marks: 100]
N.B. : (1) Question No.1 is compulsory.
(2) Attempt any four questions from Q. Nos.2 to 7.
(3) Assume suitable data if necessary.
1. (a) Explain game development process. [10 Marks]
(b) Explain Hard and Soft architecture. [10 Marks]
2. (a) What are tokens? Explain tokenization with an example. [10 Marks]
(b) Explain source control system. [10 Marks]
3. (a) State design patterns that are commonly used in game design.[10 Marks]
(b) What are the research goals and explain blue sky research. [10 Marks]
4. (a) Explain various platforms on which game can be deployed on. What are the advantages
and disadvantages of each of these platform? [10 Marks]
(b) What are the three stages of running a game? Explain in details. [10 Marks]
5. (a) Describe the 3D graphic pipeline in detail. Explain the various inputs to this pipeline and
the operations performed on it by graphics pipeline. [10 Marks]
(b) What are the core groups in software factory and their interactions? [10 Marks]
6. (a) What are Direct-X and open GL? [10 Marks]
(b) Explain different types of game genre with an example. [10 Marks]
7. Write short notes on following (any four):-
(a) Symmetric and Asymmetric Interaction. [5 Marks]
(b) Audio Formats. [5 Marks]
(c) Game engine. [5 Marks]
(d) Game documentation. [5 Marks]
(e) Game play. [5 Marks]
(f) Scene nodes. [5 Marks]
Gaming architecture and programming question papers for May 2013
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