Sunday, May 11, 2014

GAMING ARCHITECTURE AND PROGRAMMING (GAP) DECEMBER 2012 INFORMATION TECHNOLOGY SEMESTER 8

GAMING ARCHITECTURE AND PROGRAMMING (GAP) DECEMBER 2012 INFORMATION TECHNOLOGY 
SEMESTER 8

Con.9134-12.                                     (REVISED COURSE)                       KR-4713

                                                                (3 Hours)                               [Total Marks: 100]

N.B. : (1) Question No.1 is compulsory.
          (2) Attempt any four questions from Q. Nos.2 to 7.
          (3) Assume suitable data if necessary.

1. (a) Explain game development process. [10 Marks]
    (b) Explain Hard and Soft architecture. [10 Marks]

2. (a) What are tokens? Explain tokenization with an example. [10 Marks]
    (b) Explain source control system. [10 Marks]

3. (a) State design patterns that are commonly used in game design.[10 Marks]
    (b) What are the research goals and explain blue sky research. [10 Marks]

4. (a) Explain various platforms on which game can be deployed on. What are the advantages
         and disadvantages of each of these platform? [10 Marks]
     (b) What are the three stages of running a game? Explain in details. [10 Marks]

5. (a) Describe the 3D graphic pipeline in detail. Explain the various inputs to this pipeline and
         the operations performed on it by graphics pipeline. [10 Marks]
    (b) What are the core groups in software factory and their interactions? [10 Marks]

6. (a) What are Direct-X and open GL? [10 Marks]
    (b) Explain different types of game genre with an example. [10 Marks]

7. Write short notes on following (any four):-
     (a) Symmetric and Asymmetric Interaction. [5 Marks]
     (b) Audio Formats. [5 Marks]
     (c) Game engine. [5 Marks]
     (d) Game documentation. [5 Marks]
     (e) Game play. [5 Marks]
     (f) Scene nodes. [5 Marks] 

Gaming architecture and programming question papers for May 2013

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