GAMING ARCHITECTURE AND PROGRAMMING (GAP) MAY 2012 INFORMATION TECHNOLOGY SEMESTER 8
Con. 3707-12. (REVISED COURSE) GN-7673
(3 Hours) [Total Marks : 100]
N.B. : (1) Question No. 1 is compulsory.
(2) Attempt any four questions out of remaining six questions.
1. (a) | What are the various phases in game development ? State the process, people | 10 |
involved and the out-come of each phase. | ||
(b) | What are the two methods of drawing text on screen and what are its advantages | 10 |
and disadvantages ? | ||
2. (a) | What are the research goals and explain Blue-Sky Research. | 10 |
(b) | Explain Tokenization with Pong game. | 10 |
3. (a) | What are the three stages of running a game ? Explain in detail. | 10 |
(b) | What are the different methods of compression in use ? | 10 |
4. (a) | Work short note on 3D graphics pipeline. | 10 |
(b) | Write in brief, how Direct-X can be used to develop games. | 10 |
5. (a) | What are smart pointers ? Write a short note on the different ways in which they can | 10 |
be implemented. | ||
(b) | Describe the game build process. | 10 |
6. (a) | Define Middleware ? Describe the popular 3D engines currently in use. | 10 |
(b) | What are the core groups in software factory and their interactions ? | 10 |
7. | Write short note on (any four) :- | 20 |
(a) Lua | ||
(b) Hard and Softs Architectures | ||
(c) Scene Nodes | ||
(d) Open GL | ||
(e) Python | ||
(f) Audio formats. |
No comments:
Post a Comment