Sunday, May 11, 2014

GAMING ARCHITECTURE AND PROGRAMMING (GAP) MAY 2012 INFORMATION TECHNOLOGY SEMESTER 8

GAMING ARCHITECTURE AND PROGRAMMING (GAP) MAY 2012 INFORMATION TECHNOLOGY SEMESTER 8

Con. 3707-12.                    (REVISED COURSE)                                                GN-7673
                                                (3 Hours)                                                 [Total Marks : 100]

N.B. : (1) Question No. 1 is compulsory.
          (2) Attempt any four questions out of remaining six questions.

1. (a)

What are the various phases in game development ? State the process, people

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involved and the out-come of each phase.
    (b)What are the two methods of drawing text on screen and what are its advantages10
and disadvantages ?

2. (a)

What are the research goals and explain Blue-Sky Research.

10
    (b)Explain Tokenization with Pong game.10

3. (a)

What are the three stages of running a game ? Explain in detail.

10
    (b)What are the different methods of compression in use ?10

4. (a)

Work short note on 3D graphics pipeline.

10
    (b)Write in brief, how Direct-X can be used to develop games.10

5. (a)

What are smart pointers ? Write a short note on the different ways in which they can

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be implemented.
    (b)Describe the game build process.10

6. (a)

Define Middleware ? Describe the popular 3D engines currently in use.

10
    (b)What are the core groups in software factory and their interactions ?10

7.

Write short note on (any four) :-

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      (a) Lua
      (b) Hard and Softs Architectures
      (c) Scene Nodes
      (d) Open GL
      (e) Python
      (f) Audio formats.

Gaming architecture and programming question papers for December 2012

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