GAMING ARCHITECTURE AND PROGRAMMING (GAP) MAY 2013 INFORMATION TECHNOLOGY SEMESTER 8
Con.8226-13. (REVISED COURSE) GS-3286(3 Hours) [Total Marks : 100]
N.B.: (1) Question No.1 is compulsory.
(2) Attempt any four questions out of remaining six questions.
1. Explain the following in detail(any two) :- [20 Marks]
(a) Implicit Invocation
(b) Object factory
(c) Architectural style
2. (a) Explain different types of game genre with an example. [10 Marks]
(b) Discuss the contents of game design document. [10 Marks]
3. (a) What do you understand by blue sky research? Why is it dangerous? [10 Marks]
(b) What are the various phases in game development? State the process, people involved and
the outcome of each phase. [10 Marks]
4. (a) Identify the tokens of any game of your choice and draw: [10 Marks]
(i) Token Interaction Matrix
(ii)Token Class Hierarchy
(b) Mention the components in the main tiers of game architecture. [10 Marks]
5. (a) What are hard and soft architectures? Which one is preferred for easy maintenance
and why? [10 Marks]
(b) Explain game play research. [10 Marks]
6. (a) What are Scripting languages and why are they preferred for game play? [10 Marks]
(b) What are principles to be followed for effective use of factory method? [10 Marks]
7. Solve (any four) :- [20 Marks]
(a) Difference between game and Business application.
(b) Software factory
(c) Code priority
(d) Graphic file formats
(e) Game display technologies
Gaming architecture and programming question papers for May 2011
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